End of day 5
Oregano Wars » Devlog
New Demo uploaded (more info at the bottom)
Today i got alot of stuff working :D
Buildings can now be placed and stuff can be build in them. (Unit and other buildings)
I also have made an stupid AI that is suprisingly difficult to kill.
Buildings:
- Headquarter (don't lose this!)
- Small Factory (can build various small tanks)
- Big Factory (can build medium and heavy tanks)
- Wall (well....)
- Various Defence-Towers
- Oregano Refinery (not implemented yet)
AI-Abilities:
- Reserach
- Build Units
- Make a group of attackers if enough units are available and attack a random unit
- Retreat if too many loses
I want the AI to be able to build buildings, but it's already 0:50 AM, and i'm fu.... very tired.
Demo:
there might be gamebreaking bugs. I don't care, because i'm too tired. As is already wrote, it is probably very unbalanced and maybe too slow. If you kill the game, please tell me how i can reproduce it (if you know what you've done to kill it)
At the moment your credits are increasing over time. This will not happen in the finished version.
Get Oregano Wars
Oregano Wars
RTS with oregano as currency
Status | Released |
Author | whiteshampoo |
Genre | Strategy, Sports |
Tags | Godot, godot-wild-jam, oregano |
Languages | English |
More posts
- OK, it's dead...May 31, 2021
- Development continuesApr 09, 2021
- New version with fewer bugs.Apr 03, 2021
- Debug-Log Upload is workingMar 30, 2021
- Sending debug-logs via HTTPMar 30, 2021
- Roadmap for missing features and bugfixingMar 29, 2021
- The EndMar 21, 2021
- End of day 7Mar 19, 2021
- End of day 4 (frustration)Mar 16, 2021
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