First Post
Oregano Wars » Devlog
Ok, this is the first time i want for make a devlog to a jam game.
The theme is "Something's Missing", but i can ignore the theme with the Wildcard "You Wot M8?".
I'll use the Wildcard "Oregano" as theme. ;)
Goal is to produce a little RTS like Dune 2 or early Command & Conquer, but with oregano as currency.
I've never made a RTS like this, so this could be pretty funny.
Here an overview of what i want to to:
- proceduall generated maps (no time to make pretty maps myself)
- more or less challanging AI (at least it should ne send 1 unit after another...)
- A* for Pathfinding
- Small Techtree
I'll start today with map-generation and Pathfinding.
Get Oregano Wars
Oregano Wars
RTS with oregano as currency
Status | Released |
Author | whiteshampoo |
Genre | Strategy, Sports |
Tags | Godot, godot-wild-jam, oregano |
Languages | English |
More posts
- OK, it's dead...May 31, 2021
- Development continuesApr 09, 2021
- New version with fewer bugs.Apr 03, 2021
- Debug-Log Upload is workingMar 30, 2021
- Sending debug-logs via HTTPMar 30, 2021
- Roadmap for missing features and bugfixingMar 29, 2021
- The EndMar 21, 2021
- End of day 7Mar 19, 2021
- End of day 5Mar 17, 2021
- End of day 4 (frustration)Mar 16, 2021
Comments
Log in with itch.io to leave a comment.
Huh, I thought that procedural generation is a ton more complicated. If you are in doubt, take the humane route, you won’t miss ;)
It won't be very complicated...
I'll just use some PerlinNoise and layer it over another. I hope i can provide screenshot today evening.
Ah, I have just seen it in Discord. I eat my words. What I meant to say is more sophisticated procedural generation than just random noise. For, you see, I’m all hands on sensitive terrain generation 🙄
Of course it's much better with handdrawn maps.
At the moment i think i'll add some hndmade maps as kind of campain. But it really want to concentrate on pathfinding and AI. :)