End of day 1


Ok, so this is the end of day 1.

I edited some Images from kenney.nl and created a pretty dumb map-generator.
It's not supernice, but i spits out more or less good maps in milliseconds.

At the moment the maps have:

  • Dirt: Movment is a bit slower, alot of rocks blocking the way
  • Sand: Very slow Movement, but not alot of obstacles
  • Grass: Fast Movement, Many Trees and some rocks as obstacles. Oregano can grow here
  • Rock: Massive Obstacle

I also put alot of work into a cameracontroller which can move and zoom, and can adapt to changing window-sizes/resolutions.

My map generator is also generating and AStar2D pathfinding map. So my little test vehicle can already move over the map.

Here are some gifs:


(select and make move-order)

(zoom and make another move-order)

(move camera)

I'm pretty happy with the progress...
Tomorrow i want to make Unit interactions, a bit Pathfinding fine-tuning and maybe a Building prototype.

Get Oregano Wars

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