End of day 1
Oregano Wars » Devlog
Ok, so this is the end of day 1.
I edited some Images from kenney.nl and created a pretty dumb map-generator.
It's not supernice, but i spits out more or less good maps in milliseconds.
At the moment the maps have:
- Dirt: Movment is a bit slower, alot of rocks blocking the way
- Sand: Very slow Movement, but not alot of obstacles
- Grass: Fast Movement, Many Trees and some rocks as obstacles. Oregano can grow here
- Rock: Massive Obstacle
I also put alot of work into a cameracontroller which can move and zoom, and can adapt to changing window-sizes/resolutions.
My map generator is also generating and AStar2D pathfinding map. So my little test vehicle can already move over the map.
Here are some gifs:
Get Oregano Wars
Oregano Wars
RTS with oregano as currency
Status | Released |
Author | whiteshampoo |
Genre | Strategy, Sports |
Tags | Godot, godot-wild-jam, oregano |
Languages | English |
More posts
- OK, it's dead...May 31, 2021
- Development continuesApr 09, 2021
- New version with fewer bugs.Apr 03, 2021
- Debug-Log Upload is workingMar 30, 2021
- Sending debug-logs via HTTPMar 30, 2021
- Roadmap for missing features and bugfixingMar 29, 2021
- The EndMar 21, 2021
- End of day 7Mar 19, 2021
- End of day 5Mar 17, 2021
- End of day 4 (frustration)Mar 16, 2021
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