End of day 2
Oregano Wars » Devlog
I learned today some new things about viewports and cameras.
I also improved pathfinding, so it is usable for alot of moving units. I didn't manage to add simple buildings, but i added alot of different units.
I have now:
- 2 Scouts
- 2 Light Tanks
- 2 Rocket Tanks
- 1 Medium Tank
- 1 Heavy Tank
The only missing unit is the oregano-harvester.
I uploaded a very stripped down version of a pre-alpha skirmish demo. Infact you only can select your units and make move-orders. The enemies are dumb as bread, so dont expect anything... There is also a bug with the turning, i know...
The next days i will not have as much time as on the weekend because of work...
I hope to add an interface and maybe a simple building tomorrow.
Get Oregano Wars
Oregano Wars
RTS with oregano as currency
Status | Released |
Author | whiteshampoo |
Genre | Strategy, Sports |
Tags | Godot, godot-wild-jam, oregano |
Languages | English |
More posts
- OK, it's dead...May 31, 2021
- Development continuesApr 09, 2021
- New version with fewer bugs.Apr 03, 2021
- Debug-Log Upload is workingMar 30, 2021
- Sending debug-logs via HTTPMar 30, 2021
- Roadmap for missing features and bugfixingMar 29, 2021
- The EndMar 21, 2021
- End of day 7Mar 19, 2021
- End of day 5Mar 17, 2021
- End of day 4 (frustration)Mar 16, 2021
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